During this video of Unreal Engine 4 for GameJams (video below) one of several interesting points is the suggestion of using a version control server to manage the files and updates between the various team members.
Blank11 uses terrain, 5x layered texture material and ocean blueprint.
Blank10 project in Unreal Engine compiled for HTML5 and changed to achieve the smallest possible distribution size, minimum files needed for publishing, ability to use Amazon AWS S3 as webhost of files.
Since I was working on these things, I was able to create and make Discord, Gitter and OpenCollective channels available.
From “Ready for Beta” I went back to “Pre-Alpha, format everything and start over”, by experience / luck / care I have maintained a versioning of the site in my local developer environment,
To solve the problem, I edited the WP_ADMIN / POST.PHP and POST_NEW.PHP files including this style sheet code (CSS) at the end of the files.
This brings me back memories, FatorX was a site of programming tutorials, 3D modeling, web, forum for communities of developers to exchange information, created in Sep / 1999 in Brazil joined the interests and experiences of 5 young friends.
Now is time to make a good full backup of the current state, from tomorrow 10 / January / 2019 begins the beta phase.
This technology fair is my number 1 desire for fairs / events that one day I will visit…
Sometimes it seems like a lot of developer time is lost correcting flaws in other people’s programs …
Now I’ve got this custom RSS Feed connected here, so if I read anything interesting, I give the article a like and it will be shared directly here. I still have plenty of fixes and improvements, to do but for now it’s good to know it’s working.
At first, it seemed to be an easy ride, get the Amazon AWS Free Tier to connect with my domain, setup the DNS server to the Web Server, install any freeware CMS or perhaps build/compile some open source basic website management, publish whatever I want to my domain, profit!
What I mean is “If I want to…”: publish a small game = Itch.io; share a game source code = GitHub; talk about the development = Blog; share a small prototype = ?; broadcast live the gamedev = Twitch; share videos of the gamedev = Youtube; and so on….