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Bit Quest II for the Atari 2600

After the conclusion of the first Bit Quest game, the evil Baron von Darkbit turned his back on forty years of video game tradition and, instead of recapturing the Princess for the sequel, captured the Hero. In Bit Quest II it’s up to the Princess to defeat the Baron, rescue the Hero, restore peace to the land and set up the inevitable Bit Quest III, featuring a marriage counselor who must help the couple find happiness by building a strong relationship based on mutual trust and respect rather than the superficial thrill that comes from the endless cycle of abduction and rescue. To rescue the Hero, the Princess must find the four magic keys that unlock Baron von Darkbit’s castle and defeat the Baron in combat. The keys are hidden in dungeons scattered throughout the land and guarded by a variety…

Overkill’s The Walking Dead console releases put on hold, may never come out

Back when it dropped in November on PC I said that Overkill’s The Walking Dead doesn’t really know what it wants to be, and it seems as if publisher Starbreeze Studios doesn’t either. After an overwhelmingly tepid response amid a currently low playerbase (following an early shuffle into the fray due to the strong staying power of zombies and The Walking Dead brand), Starbreeze has “postponed” the release of Overkill’s The Walking Dead on consoles. Originally the plan was to update the game steadily on PC, add more episodes, then ease into an early February launch on PS4 and Xbox One with enhancements and fixes. As I said a few months ago there is a chance that Overkill could course correct and make things right by the time the console editions arrived, but now that plan is in jeopardy. According to the publisher…

“GameStop Holiday Sales Were Down, But It’s Not All Bad News Today

GameStop reported its sales results for the 2018 holiday season, which showed the company suffering decreases to many of its top revenue generators. Hardware, software, and pre-owned sales all decreased in the 2018 season, whereas accessories and digital currency grew.The total global sales for holiday 2018 were $2.63 billion, which was a 5% decrease compared to the 2017 holiday period. But that compares the nine weeks ending January 5, 2019 to the nine weeks ending December 30, 2017, which the store notes isn’t a comparable sales period. By shifting the sales periods to end on January 5 and January 6, respectively, total store sales increased 1.5%. That includes a 3.6% increase in the US that helped offset a 3.1% decrease internationally.The company also broke down several types of revenue for comparison. New hardware sales were down 6.1%, due to the Xbox…

Westworld Mobile shuts down following legal rift with Bethesda

Android and iOS release Westworld Mobile has announced that it is to pull down the shutters in three months time. The app has already been removed from digital storefronts, with the game’s servers going offline April 16. Players are being encouraged to spend up any remaining in-game currency.The announcement was made via a statement on Twitter by developer Behaviour Games. Although no specific reason was stated for the closure, Behaviour has recently come out of a vicious legal battle with Bethesda, who sued the developer on the grounds that Westworld Mobile uses the same source code as their own Fallout Shelter. As Behaviour Games are responsible for the creation of both titles, this was not seen as a far-fetched claim, especially when bugs identical to those found in Fallout Shelter also reared their head in Westworld Mobile. Although the case was…

Unity clarifies ToS changes, welcomes back “unsupported” SpatialOS

Enlarge Days after a nasty public split with cloud gaming developer Improbable, Unity has reinstated the company’s license and updated its own terms of service to offer what it is calling a “commitment to being an open platform.” “When you make a game with Unity, you own the content and you should have the right to put it wherever you want,” Unity wrote in a blog post explaining the move. “Our TOS didn’t reflect this principle—something that is not in line with who we are.” The new terms of service allow Unity developers to integrate any third-party service into their projects, no questions asked. As a caveat, though, Unity will now distinguish between “supported” third-party services—those Unity ensures will “always [run] well on the latest version of our software”—and “unsupported” third-party services, which developers use at their own risk….

Worlds Adrift and other MMOs safe as Unity and Improbable dispute ends

The past week’s flurry of accusations, counter-claims, big-money deals and license revocations between Unity and Improbable seems to have come to an end. Developers using Improbable’s SpatialOS cloud server tech can breathe easy, and resume development as normal without fear of the floor dropping out under them. In a Unity blog post here, the company say they’ve reinstated Improbable’s Unity licenses, and have altered the terms of service so that they are no longer in breach. Developers are now free to use any third-party services they wish, although not all will be officially supported. (more…)

Dead Game

Click for full size Nothing much else to say about Artifact expect perhaps to write it’s an obituary. My opinion is, outside of being a paid game in a market saturated with F2P options, the game is made toward a single person, and JUST that kind of person. It lacks brain dead aggro decks, or super gimmick control deck, they are this snowbally mid-range deck where you don’t really have full control of the board. Or perhaps the game is just bad, with how little control you have of where your units attack and how you need to keep tabs of multiple stuff, the reason why so many people keep saying the game is mentally taxing, like playing chess with invisible pieces. I just wish Valve had used its resources to make a 2d platformer game instead, I’d love…

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