A complete, generic, unobtrusive, easy-to-use in game photographic system. Featuring HighResolution, Panoramic 360, Stereoscopic VR, Cubemap, 3DPhoto captures.
Easy to use Noise Texture Generator, freeware and open source. Made in Unreal Engine 4.
Open Source Project with the lessons from Custom Material Node Metaballs
In the last few days I worked hard on DFX.lv to create several improvements that were needed. I have some good news, some bad news,…
This are my old notes about “HowTo_UE4_LinuxArm64.txt”, I’m saving and sharing here if anyone else wants to try. Pre-requisites:You need access to Unreal Engine 4.23.1…
In 2014 Epic Games presented ShowdownVR, created using Unreal Engine 4, at Oculus Connect. The demo got praised for the incredible visuals and graphics while…
Today I’m celebrating the DFX.lv Official Launch date! After a year operating on Beta status, working to get everything running smooth and stable, I think…
Edit > Plugins > Add Windows Raw Input.Edit > Project Settings > Raw Input : Edit > Project Settings > Input :Use Scale 2.0 for…
Today I published Niagara_Study on GitHub, it is a Unreal Engine 4 Niagara samples collection. Niagara is the new UE4 particules system and while I…
Time flies when you’re having a good time! It’s almost 4 months since my last post but feels like just a couple of weeks. Sekiro…
A tale of 3 failures and how small distractions can generate huge frustrations.
As always it is a great fun to assemble these soldering kits and small electronics, more and more I learn about hardware and electronic details as well as I improve my weld skill, quality, and performance.
Before I start to assemble the new kits and have fun I’ll go over the old kits I’ve assembled, confirm they are working and also disassemble some older broken items.
4 days have passed since I returned home and the impression I have is that all I did was give support and maintenance and repair the software of others …
Apparently I reduced my AWS cost from $ 3.25 a day to $ 0.75, if it’s the real new price I might consider this a successful mission. Anyways, DFX.lv is back online and ready to be launch.
We’ll see in a few hours or everything will be working smoothly or everything will be lost and the site will start from scratch with a new database.
I created Blank12 to try to generate and imitate these various UIs / UXs while following the lessons learned in past projects of maintaining the minimum package size parity such as HTML5 and hosting in ASW S3.
It will probably still be a few more days working on this project but in the meantime it follows a screenshot of the evolution of the main screen.