Open Source Project with the lessons from Custom Material Node Metaballs
In the last few days I worked hard on DFX.lv to create several improvements that were needed. I have some good news, some bad news,…
This are my old notes about “HowTo_UE4_LinuxArm64.txt”, I’m saving and sharing here if anyone else wants to try. Pre-requisites:You need access to Unreal Engine 4.23.1…
In 2014 Epic Games presented ShowdownVR, created using Unreal Engine 4, at Oculus Connect. The demo got praised for the incredible visuals and graphics while…
Today I’m celebrating the DFX.lv Official Launch date! After a year operating on Beta status, working to get everything running smooth and stable, I think…
Edit > Plugins > Add Windows Raw Input.Edit > Project Settings > Raw Input : Edit > Project Settings > Input :Use Scale 2.0 for…
Today I published Niagara_Study on GitHub, it is a Unreal Engine 4 Niagara samples collection. Niagara is the new UE4 particules system and while I…
Time flies when you’re having a good time! It’s almost 4 months since my last post but feels like just a couple of weeks. Sekiro…
A tale of 3 failures and how small distractions can generate huge frustrations.
As always it is a great fun to assemble these soldering kits and small electronics, more and more I learn about hardware and electronic details as well as I improve my weld skill, quality, and performance.
Before I start to assemble the new kits and have fun I’ll go over the old kits I’ve assembled, confirm they are working and also disassemble some older broken items.
4 days have passed since I returned home and the impression I have is that all I did was give support and maintenance and repair the software of others …
Apparently I reduced my AWS cost from $ 3.25 a day to $ 0.75, if it’s the real new price I might consider this a successful mission. Anyways, DFX.lv is back online and ready to be launch.
We’ll see in a few hours or everything will be working smoothly or everything will be lost and the site will start from scratch with a new database.
It will probably still be a few more days working on this project but in the meantime it follows a screenshot of the evolution of the main screen.
During this video of Unreal Engine 4 for GameJams (video below) one of several interesting points is the suggestion of using a version control server to manage the files and updates between the various team members.
Since I was working on these things, I was able to create and make Discord, Gitter and OpenCollective channels available.
From “Ready for Beta” I went back to “Pre-Alpha, format everything and start over”, by experience / luck / care I have maintained a versioning of the site in my local developer environment,
To solve the problem, I edited the WP_ADMIN / POST.PHP and POST_NEW.PHP files including this style sheet code (CSS) at the end of the files.
This brings me back memories, FatorX was a site of programming tutorials, 3D modeling, web, forum for communities of developers to exchange information, created in Sep / 1999 in Brazil joined the interests and experiences of 5 young friends.