#UETips #6 – Utilize the ShadowPassSwitch material function to allow the usage of an alternative mask for the materials casted shadow. This node is very…
The Godot developers and contributors are happy today because they can finally get their h… …
Posted by Patricia Correa, Director, Platforms & Ecosystems Developer Marketing G… …
Lars Pfeffer did a breakdown of his Observatory scenes (Swamp Observatory & Fantasy Observatory)… …
Have a look at another free pack for Unreal that contains over 350 models to build stylized dungeons… …
GDC is just around the corner, so let’s remember why we love it so much. Check out a recording… …
The team of Fictiorama shared the details behind their unique indie game Do Not Feed the Monkeys wit… …
Kieran Goodson prepared an extensive breakdown of his most recent 3D environment Those Who Mourn: st… …
From April 10th to 13th 2019 A MAZE. / Berlin will celebrate the international independent games and… …
Cobb Dev is running an Unreal Engine tutorial channel and the latest series of guides is focused on … …
Pavel Kaplia talked about the production of his impressive animated music video WARM SPACE made with… …
via The Untold Story Behind Astroneer’s Difficult Development – YouTube
BioWare is known for amazing games, but sometimes, a company can release something so toxic that no … …
The Aurora is the Russian locomotive which serves as the Spartan home-base throughout Metro Exodus; … …
Abderrezak Bouhedda did a detailed breakdown of his beautiful game-ready prop created for an ArtStat… …
The team of CraftPix.net shared a list of high-quality backgrounds – free and premium … …
Thomas Flynn shared a guide on how to recreate a historical map in 3D with data from NASA and set up… …
Famitsu has released its interview with SIE’s executive vice president Masayasu Ito, where he talks about the development of the PS4 as the console hits its fifth anniversary in Japan. The post SIE’s Masayasu Ito Reminisces About The Development Of The PS4 & PS4 Pro appeared first on Siliconera.
…
Almost 80% of players use subtitles in games. But game subtitles are often sub-par: too small, hard to read, or otherwise unusable. I decided to see what it takes to make subtitles that don’t suck. …
…
via The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games – YouTube