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UE ShadowPassSwitch Tip by UnrealDirective

#UETips #6 – Utilize the ShadowPassSwitch material function to allow the usage of an alternative mask for the materials casted shadow.

This node is very useful — especially for situations where static meshes need to be masked away to reveal a character.

#UE4 #UE5

Originally tweeted by Unreal Directive (@UnrealDirective) on 03/01/2022.


Comments are welcome.

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