The Godot developers and contributors are happy today because they can finally get their hands on Godot 3.1. The update brings much-requested improvements to usability and many important features.
Godot 3.0 was a massive release, and the new version is here to improve the build finish the pending work. “As a result, Godot 3.1 feels more mature and easy to use, and it does away with many hurdles introduced in the previous versions,” states the team.
NEW FEATURES
- OpenGL ES 2.0 renderer
- Optional typing in GDScript
- Revamped inspector
- Revamped 2D editor
- New TileSet editor
- Revamped filesystem dock
- KinematicBody2D (and 3D) improvements
- Revamped animation editor
- Revamped AnimationTree
- New axis handling system
- Visual shader editor
- 2D skeletons
- 2D meshes
- Improved 3D editor
- 3D softbody support
- Ragdolls and Skeleton IK
- Constructive Solid Geometry (CSG)
- OpenSimplex and NoiseTexture
- CPU-based particle system
- Greatly improved C# support
- Networking improvements
- Custom classes registration
- MIDI and microphone input
- More VCS friendliness
- Many more changes
You can learn all about the new version here.
© a.sergeev for 80lvl, 2019. |
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Post tags: 3d art, Game Design, gamedev, Godot, indiedev
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