Sam Delfanti talked about his UE4 scene inspired by God of War: the use of Megascans, material production, lighting & water. Introduction My name is Sam Delfanti and I am an Environment Artist from Marin County, California. I graduated from Pratt Institute in 2015 with a Bachelors in 3D Animation and am currently working as a 3D Generalist at Virtualitics in Pasadena California. At Virtualitics, I work creating Virtual Reality environments, props, and effects using Maya, Substance Painter, and Unity. The entirety of my career has been within the VR industry beginning back in 2017. I have worked for other companies such as Disney Interactive and 3D Live // AXO. Underneath Reference This scene started not like my most personal scenes I create as I had a strong concept from the beginning. I have always loved the works…
With the recent government shutdown, US wilderness areas have really suffered. Even national parkland has been subject to pollution, illegal off-roading, and other maltreatment. With so much disheartening news out there, it is great to read something which lifts up our hearts—like that Epic Games’ Tim Sweeney puts millions of dollars into protecting forests in North Carolina. Here is How Fortnite Creator Tim Sweeney Is Protecting Forest Land Fortnite fans probably know that Tim Sweeney is more than just the game’s creator. He is also a founder of Epic Games. Over the years, Sweeney has made billions of dollars on his games. With that money, he has been purchasing forest and mountain land in North Carolina. Sweeney hasn’t been doing this at random either. He’s been choosing specific areas such as the Box Creek Wilderness. Spots like these feature exceptional biodiversity….
It will probably still be a few more days working on this project but in the meantime it follows a screenshot of the evolution of the main screen.
Blank11 uses terrain, 5x layered texture material and ocean blueprint.
Blank10 project in Unreal Engine compiled for HTML5 and changed to achieve the smallest possible distribution size, minimum files needed for publishing, ability to use Amazon AWS S3 as webhost of files.