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Setting Up Sea Creatures with ZBrush & UE4

Oscar Hallberg was kind enough to share a detailed breakdown of his character Vlod created with the help of ZBrush, Substance Painter & UE4. My name is Oscar Hallberg and I am currently working my way through the first year of the 3D Graphics program at Future Games in Stockholm, Sweden. I have been doing 3D for around 2.5 years with 1.5 of those focused on character art. I got into 3D-graphics through my previous projects as a music producer and immediately found myself spending more and more time with game art until I decided to pursue it full time, and that was probably the best decision I have made to date. Looking forward I hope to improve my art as much as possible in time for our internships later this year. Vlod – Harpooner of Sea Rok This is…

Free Particle Toolkit for UE4

Don’t miss this chance to grab Particle Toolkit by Luos for free. It features a number of meshes, noise textures, material functions, vector fields and more for your VFX projects. It also comes with 67 example particles. Basically, the pack is a nice toolbox filled with all kinds of great content to create particles with. Contains: 67 Particle effects 200 textures that can be used for a variety of effects 11 flip-books 9 gradients 23 masks 38 RGB Channel Noise Textures 45 Normal maps for UV distortion 30 gray-scale noise textures 50+ textures of the random variety (sprites, noise, normal, detail, etc.) You can learn more here. Please note that not all the effects might be used in games as…

PNG Export in UE4

Go grab this free tool for Unreal that adds support for exporting PNG files from textures in the content browser. Technical Details Features: Supports Gray and RGB(A) Formats Supports 8-bit and 16-bit Full source included. Lightweight Code Modules:     ST_ExportPNGEditor [Editor – 2 Classes] Please note that the tool supports all development platforms. You can learn more here. Get the tool Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically! Check the full feature list Contact VEA Games © a.sergeev for 80lvl, 2019. | Permalink | No comment | Add to del.icio.us Post tags: 3d art, Epic Games, Game Design, gamedev, indiedev, UE4, Unreal Engine Feed enhanced…