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Setting Up Sea Creatures with ZBrush & UE4

Oscar Hallberg was kind enough to share a detailed breakdown of his character Vlod created with the help of ZBrush, Substance Painter & UE4. My name is Oscar Hallberg and I am currently working my way through the first year of the 3D Graphics program at Future Games in Stockholm, Sweden. I have been doing 3D for around 2.5 years with 1.5 of those focused on character art. I got into 3D-graphics through my previous projects as a music producer and immediately found myself spending more and more time with game art until I decided to pursue it full time, and that was probably the best decision I have made to date. Looking forward I hope to improve my art as much as possible in time for our internships later this year. Vlod – Harpooner of Sea Rok This is…

Free Particle Toolkit for UE4

Don’t miss this chance to grab Particle Toolkit by Luos for free. It features a number of meshes, noise textures, material functions, vector fields and more for your VFX projects. It also comes with 67 example particles. Basically, the pack is a nice toolbox filled with all kinds of great content to create particles with. Contains: 67 Particle effects 200 textures that can be used for a variety of effects 11 flip-books 9 gradients 23 masks 38 RGB Channel Noise Textures 45 Normal maps for UV distortion 30 gray-scale noise textures 50+ textures of the random variety (sprites, noise, normal, detail, etc.) You can learn more here. Please note that not all the effects might be used in games as…

PNG Export in UE4

Go grab this free tool for Unreal that adds support for exporting PNG files from textures in the content browser. Technical Details Features: Supports Gray and RGB(A) Formats Supports 8-bit and 16-bit Full source included. Lightweight Code Modules:     ST_ExportPNGEditor [Editor – 2 Classes] Please note that the tool supports all development platforms. You can learn more here. Get the tool Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically! Check the full feature list Contact VEA Games © a.sergeev for 80lvl, 2019. | Permalink | No comment | Add to del.icio.us Post tags: 3d art, Epic Games, Game Design, gamedev, indiedev, UE4, Unreal Engine Feed enhanced…

Setting Up Atmospheric Forest Lighting in UE4

Nora Nirvaluce talked about the lighting studies and her setup in the UE4 project Morigesh Forest Lighting. Introduction Hello! My name is Nora Nirvaluce, I’m currently a lighting artist at Eidos Montreal. I joined the studio 9 months ago and had the privilege to be part of the lighting team on Shadow of the Tomb Raider. My journey began when I was a student. I was always interested in the ‘graphics’ world and touched on editing, abstract 3D, and graphic design but was never able to find my path. My ‘real’ journey began when I played Crysis 3 on the Xbox 360 and fell in love with the stunning environments. This truly blew me away! As I was finishing my University Studies (not in 3D), I decided that I was going to focus solely on game development. I taught myself different software but…

CGMA Student Project: Alkaline River in UE4

Omar Al Salihi kindly shared his experience and knowledge gained during CGMA course Organic World Building in UE4 with Anthony Vaccaro: making an environment from the concept to the final image, creating Alpha images and tileable textures in ZBrush, working with blending nodes and controlling normal map details in UE4, lighting, LUT. Introduction Hi, everyone. My name is Omar Al Salihi, I am a 3D environment artist. For 4 years, I’ve worked as a texture artist at Rubicon Group holding studio in Jordan Amman. Before that, I worked as a concept artist at the information technology group company where I was responsible for creating 2D art library provided with animation. After the first time, I played on NES, my passion for creating video game levels rose. Working on 3D scenes motivates my artistic imagination to create every tiny detail to enhance the environment and make it very believable…

UE4 Guide: Red Dead’s Looting System

Have a look at a guide from the Nitrogen channel on YouTube that shows a way you can recreate the Red Dead’s looting system inside Unreal. One of the best games of 2018 features a number of unique decisions that make it a masterpiece, so it’s really nice to recreate something from the Rockstar’s game yourself. “Recently RDR2 (Red Dead Redemption 2) was released and one mechanic got my attention, that being looting enemies. So I decided to experiment a bit and try to recreate it. I managed to get a similar result so I decided to make a tutorial on that as well,” states the description. The video is quite thorough and detailed, so we’re sure you’ll figure out everything in no time. Make sure to discuss the guide in the comments below and share other useful tricks. …