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Tutorial: Using 3D for Concept Art 80lvl

Esbjörn Nord has revealed his first tutorial set up with the team of yiihuu.com on concept art in 3D.

The tutorial will teach you different techniques for creating concept art using 3D. The tutorial is said to cover the entire workflow including gathering references, sketching, 3D asset creation, lighting in Arnold, procedural shader creation, rendering and post-process in Photoshop, and more.

Process

Procedural wave shader (Arnold for Maya 2018)

Procedural drip shader mask (Arnold for Maya 2018)

Procedural Arnold Blend shader (Arnold for Maya 2018)

What you get:

  • 27 hours of narrated video
  • Maya work files for each step
  • PSD’s files with all layers
  • PureRef Documents

Here are the tools used during the tutorial: Maya 2018, Daz3D, PureRef, Adobe Photoshop CC 2019. You can learn more here.

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Post tags: 3d art, Game Design, gamedev, indiedev

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