#UETips #6 – Utilize the ShadowPassSwitch material function to allow the usage of an alternative mask for the materials casted shadow. This node is very…
A complete, generic, unobtrusive, easy-to-use in game photographic system. Featuring HighResolution, Panoramic 360, Stereoscopic VR, Cubemap, 3DPhoto captures.
Easy to use Noise Texture Generator, freeware and open source. Made in Unreal Engine 4.
Open Source Project with the lessons from Custom Material Node Metaballs
This are my old notes about “HowTo_UE4_LinuxArm64.txt”, I’m saving and sharing here if anyone else wants to try. Pre-requisites:You need access to Unreal Engine 4.23.1…
Aitor Rández explained how he worked on lighting in UE4 in his latest study as well as shared the settings and the scene for download.…
IntroductionComplex games can be a lot of fun, but sometimes all players want to do is sit back and relive the retro days where simple…
Creating VFX / 3D assets and tutorialsTwitter – www.twitter.com/pmargaczArtstation – www.artstation.com/mgepmYouTube – https://www.youtube.com/channel/UCer-8zHi2Kw7Z1UrsoZ2_fg Source: 1MAFX
Source: Distance Field Ray Tracing Part 1: Volume Textures and Ray Marching Primer
Fuel your creature designs – or your nightmares – with 3D models from the University of Ox… …
Timothy Cole did a detailed breakdown of his recent experiment with lighting in underwater environments, simulated with Unreal Engine. Source: Working with Underwater Caustics in…
Lincoln Hughes is a household name in the gaming industry and has created a Gumroad empire through a variety of different methods. In this article,…