This are my old notes about “HowTo_UE4_LinuxArm64.txt”, I’m saving and sharing here if anyone else wants to try. Pre-requisites:You need access to Unreal Engine 4.23.1…
Nvidia plan to soon stop supporting 3D Vision, the 3D glasses system they introduced in 2009. The G… …
Nvidia has admitted its Turing GPUs are off to a slow start and is currently trading 14% down after bearing all in a telling press release. The green team has now updated its financial outlook for Q4, swiftly chopping $500 million off its revenue as it reevaluates its guidance for the quarter from $2.7 billion to $2.2 billion. It’s all down to poor gaming and data centre revenue, its core business, which fell massively short of what Nvidia was expecting. Excess mid-range channel inventory – or simply too many GTX 1060s – has been a bug bear for the company every since cryptocurrency took a turn for the worst and kicked the proverbial bucket. Nvidia expects this to deplete by, at the latest, April. But that’s not the only issue the green team’s facing. The drop off in demand from the…
Back in October 2018, we informed you about the Path Tracing mod for Quake 2 that could run on the new high-end gaming graphics card from NVIDIA, the GeForce RTX2080Ti. Unfortunately, though, that Path Tracing renderer could not take advantage of the RT cores, resulting in really low performance. Thankfully though, a group of people has released a new special version that takes advantage of the RTX GPUs. Q2VKPT is described as the first playable game that is entirely raytraced and efficiently simulates fully dynamic lighting in real-time. While some games have started to explore improvements in shadow and reflection rendering, Q2VKPT is the first project to implement an efficient unified solution for all types of light transport: direct, scattered, and reflected light. According to its team, this project is meant to serve as a proof-of-concept for computer graphics research and…
China is hands-down the manufacturing Mecca for a PC hardware nerd like me. So when I had the opportunity to see the magic happening first-hand I immediately packed a bag and travelled the 6,000-odd miles from the Shire-like West of England to the smog-choked Mordor of Dongguan in China to see just how such technical wonders are created. Like many PC gamers I automatically expect my expensive, complex lump of graphics processing goodness to just work, giving practically zero thought to where it’s come from or how it got here. But when I was given the chance to see first-hand the latest batch of Nvidia and AMD graphics cards being created and tested before my jet-lagged eyeballs I immediately jumped at it. And yeah, I now have a new appreciation for both the engineers who solder, screw, and test every single…
https://www.youtube.com/watch?v=BeYRVt-kO6A
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At the NVIDIA CES 2019 conference, the company announced a special partnership with HTC on two key VR technologies: VirtualLink and foveated rendering. VirtualLink is the new USB-C single cable standard for future PC VR headsets and GPUs. Promisingly, it’s backed by Oculus, Valve, Microsoft, HTC, NVIDIA, and AMD. The standard is intended to simplify the setup process of PC VR and allow laptops to easily support VR. Foveated rendering is a process which renders most of the view of a VR headset at lower resolution except for the exact area where the user’s eye is pointed, which is detected with eye tracking. That area in front of the eye — where humans perceive the greatest detail — is rendered at a significantly higher resolution. Foveated rendering is considered crucial for future advancement of VR as it…