Source: https://sketchfab.com/3d-models/beth-harmon-709afc363286448990d695fcf50e3c9e
From lerping between colours to animating vertices, it’s really helpful to understand Sine waves and how to manipulate them. Source: Sine, Append, Abs & Lerp…
A brief overview of the Real Time Rendering pipeline found in most game engines, and how it impacts the art you create. Source: Real Time…
I was looking for a way to create a chimney that ‘belched’ out puffs of smoke, and moving a SphereMask up the model, seemed one way…