Ted Mebratu talked about the process of relighting a Chuang Ma’s scene Forgotten Alley in UE4 and gave a couple of pieces of advice to…
Source: Symposium on Interactive 3D Graphics and Games 2020 Changelog
Stephen A. Falk shared a detailed breakdown of his UNSC Outpost scene inspired by Halo covering all steps of the production and some of the…
Source: ArtStation – Daniel Peres – Ayi Sanchez – Fundamentos de “texturização” para jogos – 1. Introdução [Portuguese Version]
Source: ArtStation – Ayi Sanchez – Fundamentals of texturing for games – 1.Introduction
Sarah Wang, Senior Environment Artist at Respawn Entertainment, shared some details about the production of game content and level design for AAA titles such as…
Harvard University’s Source: CS50’s Introduction to Computer Science | edX
Hailing from the the Experimental Gameplay Project at Carnegie Mellon’s Entertainment Technology Center, the authors of this article give tips and insights into quickly churning…