Fundamentos de “texturização” para jogos – Ayi Sanchez, tradução Daniel Peres WildWeb| 14/04/2020| 0 Comments Source: ArtStation – Daniel Peres – Ayi Sanchez – Fundamentos de “texturização” para jogos – 1. Introdução [Portuguese Version] Share:Click to share on Reddit (Opens in new window)Click to share on Twitter (Opens in new window)Click to share on WhatsApp (Opens in new window)MoreClick to email a link to a friend (Opens in new window)Click to print (Opens in new window)Click to share on Telegram (Opens in new window)Click to share on Skype (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Pinterest (Opens in new window)Click to share on Tumblr (Opens in new window)Click to share on Pocket (Opens in new window)Like this:Like Loading... Post navigation Previous Previous post: Fundamentals of texturing for games – Ayi SanchezNext Next post: Writing the Characters & Companions of The Outer Worlds – YouTube Similar Creating an UE4 Game Asset in ZBrush and Blender Practical Procedural Generation for Everyone – GDC 2017 YouTube Unity VFX Tutorial Core Elements – YouTube Comments are welcome. Cancel reply Δ