Source: Out now! More human than human: it’s Wireframe #59 — Wireframe Magazine
Source: Side Scroller Magazine (issue 1 Feb 2022) by Skull Commando Labs – Flipsnack
Source: GDC Vault – Low-Level Shader Optimization for Next-Gen and DX11
Source: GDC Vault – Low-Level Thinking in High-Level Shading Languages
Source: Two Low Discrepancy Grids: Plus Shaped Sampling LDG, and R2 LDG « The blog at the bottom of the sea
How to apply shader effects to your UIs. Source: Using Materials in Unreal UIs · ben🌱ui
As you start to build out a larger level, you begin to realize the performance costs of rendering a large number of static meshes. Rendering…
Design at lowest resolution, scale with DPI Scaling and Custom Application Scaling Source: Creating Resolution-independent UIs in Unreal Engine 4 · ben🌱ui
If you map camera distance to the radius/hardness of a sphere mask and opacity you can make particles go soft and fade out close/far from…