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UE4 Volcanologist Lab – Texturing Assets and VFX Production – 80.lv

Alec Tucker did a breakdown of his Volcanologist’s Lab scene, inspired by Death Stranding, shared his workflow with modifying Megascans assets using Mixer, discussed the material workflow, and briefly talked about VFX production.

Source: Volcanologist’s Lab: Texturing Assets and VFX Production

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