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Let’s Play with a lot of Meshes – Part 1 – The Undead Dev

Hierarchical Instanced Static Meshes in Unreal   So let’s say you want a ton of meshes on screen. Let’s pretend this is a forest or a bunch of asteroids or a series of columns alon…

Source: Let’s Play with a lot of Meshes – Part 1 – The Undead Dev

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