Fundamentos de “texturização” para jogos – Ayi Sanchez, tradução Daniel Peres WildWeb| 14/04/2020| 0 Comments Source: ArtStation – Daniel Peres – Ayi Sanchez – Fundamentos de “texturização” para jogos – 1. Introdução [Portuguese Version] Like this:Like Loading... Post navigation Previous Previous post: Fundamentals of texturing for games – Ayi SanchezNext Next post: Writing the Characters & Companions of The Outer Worlds – YouTube Similar What Is Bump Mapping? Fundamentals of the Vulkan Graphics API: Why Rendering a Triangle is Complicated | Liam Hinzman How to create a PS1 rendering style shader in UE4 – GamedevWorks Comments are welcome.Cancel reply Δ