Escape: Texturing and Lighting a Sci-Fi Scene WildWeb| 10/07/2020| 0 Comments Yuzhi Zhu briefly talked about the texturing and lighting workflows in his UE4 scene Escape. Source: Escape: Texturing and Lighting a Sci-Fi Scene Like this:Like Loading... Post navigation Previous Previous post: Assets[Community Project] FREE Circular Graph by Dreamrise Studios Unreal Engine Forums – Community Content, Tools and TutorialsNext Next post: WebGL Eye Ball Shader – Lets Build Community Similar Atari ST Fan Porting Ghouls ‘N Ghosts UE4 Flow Map Material Setup – YouTube Nvidia FreeSync/ Adaptive Sync Support Tested – And It’s A Game-Changer Comments are welcome.Cancel reply Δ