Escape: Texturing and Lighting a Sci-Fi Scene WildWeb| 10/07/2020| 0 Comments Yuzhi Zhu briefly talked about the texturing and lighting workflows in his UE4 scene Escape. Source: Escape: Texturing and Lighting a Sci-Fi Scene Share:Click to share on Reddit (Opens in new window)Click to share on Twitter (Opens in new window)Click to share on WhatsApp (Opens in new window)MoreClick to email a link to a friend (Opens in new window)Click to print (Opens in new window)Click to share on Telegram (Opens in new window)Click to share on Skype (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Pinterest (Opens in new window)Click to share on Tumblr (Opens in new window)Click to share on Pocket (Opens in new window)Like this:Like Loading... Post navigation Previous Previous post: Assets[Community Project] FREE Circular Graph by Dreamrise Studios Unreal Engine Forums – Community Content, Tools and TutorialsNext Next post: WebGL Eye Ball Shader – Lets Build Community Similar Nsight Graphics 2020.5 – NVIDIA Developer News Center Action RPG: Gameplay Abilities System | Unreal Engine Livestream A Dreams Dev Is Planning A Star Wars VR Level With This Awesome Lightsaber Comments are welcome. Cancel reply Δ