Escape: Texturing and Lighting a Sci-Fi Scene WildWeb| 10/07/2020| 0 Comments Yuzhi Zhu briefly talked about the texturing and lighting workflows in his UE4 scene Escape. Source: Escape: Texturing and Lighting a Sci-Fi Scene Share:ShareClick to email a link to a friend (Opens in new window)Click to print (Opens in new window)Click to share on Twitter (Opens in new window)Click to share on Mastodon (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on Telegram (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Pinterest (Opens in new window)Click to share on Tumblr (Opens in new window)Click to share on Pocket (Opens in new window)Click to share on WhatsApp (Opens in new window)Like this:Like Loading... Post navigation Previous Previous post: Assets[Community Project] FREE Circular Graph by Dreamrise Studios Unreal Engine Forums – Community Content, Tools and TutorialsNext Next post: WebGL Eye Ball Shader – Lets Build Community Similar Creating a VR spectator camera | Unreal Engine Livestream Unreal Engine UE4.26 Control Rig JP Unity Atmosphere – YouTube Comments are welcome.Cancel reply Δ