Anteru’s blog is a blog about development, software architecture and 3D graphics. Source: Introduction to compute shaders | Anteru’s Blog
Every time you ship a product with half-assed math in it, God kills a fluffy kitten by feeding it to an ill-tempered panda bear (don’t…
Articles on computer graphics, math and art Source: Inigo Quilez :: computer graphics, mathematics, shaders, fractals, demoscene and more
“Low-level thinking in high-level shading languages” (Emil Persson, 2013), along with its followup “Low-level Shader Optimization for Next-Gen and DX11”, is in my top 3…