Djordy Donopawiro did a breakdown of the peaceful harbor scene made in Unity: terrain prod… …
The leader of the Hoa team was kind enough to talk about the way they’re using the Ghibli style and mixing different elements to build a marvelous game in Unity. Introduction Our team consists of graduates from universities in Singapore (NTU and NUS). Currently, we have 4 members: 2 artists and 2 programmers. We are going to add another programmer and a composer to our lineup soon. All our members have a full time job, and work part time on Hoa in our spare time. Hoa is the first big project for all members of our team. Only me, Ryo, the team leader, have experience working in the game industry prior to this. Hoa started as my side project while working as an artist in the university’s gamelab. As the scale of the game slowly got bigger, I started recruiting friends…
New tool offers introduction to creating 2D games, simplified version of Unity interface
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Enlarge Days after a nasty public split with cloud gaming developer Improbable, Unity has reinstated the company’s license and updated its own terms of service to offer what it is calling a “commitment to being an open platform.” “When you make a game with Unity, you own the content and you should have the right to put it wherever you want,” Unity wrote in a blog post explaining the move. “Our TOS didn’t reflect this principle—something that is not in line with who we are.” The new terms of service allow Unity developers to integrate any third-party service into their projects, no questions asked. As a caveat, though, Unity will now distinguish between “supported” third-party services—those Unity ensures will “always [run] well on the latest version of our software”—and “unsupported” third-party services, which developers use at their own risk….
Unity has revised its terms of service to ensure developers can use any third party service that integrates into Unity, following a dispute with SpatialOS maker Improbable. …
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The past week’s flurry of accusations, counter-claims, big-money deals and license revocations between Unity and Improbable seems to have come to an end. Developers using Improbable’s SpatialOS cloud server tech can breathe easy, and resume development as normal without fear of the floor dropping out under them. In a Unity blog post here, the company say they’ve reinstated Improbable’s Unity licenses, and have altered the terms of service so that they are no longer in breach. Developers are now free to use any third-party services they wish, although not all will be officially supported. (more…)
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