The fight between Apple and Epic is only picking up steam, and, according to Epic’s latest development, it looks like the collateral damage has begun.…
Free Assets at https://gumroad.com/unrealsensei#xFnbh
Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders. Source: The Book of Shaders
The Book of Shaders is an online book that teaches you the basics of writing fragment shaders. Not only it is completely free, it also……
Source: Compressed GPU texture formats – a review and compute shader decoders – part 1 – Maister’s Graphics Adventures
The world runs on you. Source: GameDev – Build | Samsung Developers
This post gathers best practices based on our experiences so far on using NVIDIA RTX ray tracing in games. I’ve organized the tips into short,…
3D Programmer Source: Graphics Programming weekly – Issue 145 — August 16, 2020 | Jendrik Illner – 3D Programmer