I was looking for a way to create a chimney that ‘belched’ out puffs of smoke, and moving a SphereMask up the model, seemed one way to achieve this.
Source: Sphere Masks: Belching Chimney Material – Jess’s UE4 Tutorials
I was looking for a way to create a chimney that ‘belched’ out puffs of smoke, and moving a SphereMask up the model, seemed one way to achieve this.
Source: Sphere Masks: Belching Chimney Material – Jess’s UE4 Tutorials