Eduardo Aguirre shared the production details of his 3D environment Hitman House made in UE4, ZBrush, 3ds Max, and Substance Painter with the help of Quixel Megascans.
Eduardo Aguirre shared the production details of his 3D environment Hitman House made in UE4, ZBrush, 3ds Max, and Substance Painter with the help of Quixel Megascans.