If you map camera distance to the radius/hardness of a sphere mask and opacity you can make particles go soft and fade out close/far from camera, mimic depth of field. Used this technique for dust motes in a cinematic where budget allowed. #UE4 #gamedev #indiedev
Little spiral so you can see the effect of the camera blend more clearly #UE4 #gamedev #indiedev
Originally tweeted by Klemen (@klemen_lozar) on 14/02/2018.