UE4 Custom Shader Code P2 Modularization | by BIQ WildWeb| 17/10/2020| 0 Comments Taking a look at how to use custom HLSL code and how to structure it into reusable modules. Source: Custom Shader Code in Unreal Engine — Part 2: Modularization | by BIQ | The Startup | Oct, 2020 | Medium Like this:Like Loading... Post navigation Previous Previous post: UE4 Auto-Adjusting Camera BP – Unreal Engine ForumsNext Next post: UE4 GameDev Guide Similar Unity Half-Life Alyx Liquid shader – YouTube UE4 Differences Between WaveWorks 1 & 2 – YouTube Unity Game Dev Digest Issue #53 – Shaders, Holograms, Animating, And Much More Comments are welcome.Cancel reply Δ