UE4.26 Volumetric Clouds Tutorial – YouTube WildWeb| 08/08/2020| 0 Comments UE4.26 Volumetric Clouds Tutorial Watch this video on YouTube. Some cloud experiments continued from #UE5 #PS5 demo; here showing Flowmaps-3D function from 4.26. The Clouds are made from Curve Assets + hand painted density & flowmaps. Paint thunderstorms! Now as twitter video. Examples will be included in 4.26#UE4 #realtimevfx #cloudscape pic.twitter.com/utgGG06vaA— Ryan Brucks (@ShaderBits) August 19, 2020 Some details: Cloud rendering w/new VolumetricCloud component by @SebHillaire for 4.26.Clouds painting is a 2d map with RGBA colors. The curves also form an RGBA texture, so depending on which color you paint, that decides which curve profile to use.Curve DF: pic.twitter.com/uiaKSHNwaS— Ryan Brucks (@ShaderBits) August 19, 2020 Because the curve profiles get converted into SignedDistanceFields (could get similar result by blurring too), when painting density, the density determines how far along the curve you are for each point. So just adjusting density of the mask gives (cloud compositor here): pic.twitter.com/fnqWiyll1A— Ryan Brucks (@ShaderBits) August 19, 2020 The internal lightning is another Voronoi volume texture. Its not shadowed or anything, but it's masked using the cloud detail volume texture. You can see when I turn the detail off on the cloud itself, the lightning still has the pattern which gives a scattering illusion: pic.twitter.com/GO62aLquz9— Ryan Brucks (@ShaderBits) August 19, 2020 Like this:Like Loading... Post navigation Previous Previous post: Blockmesh Tips From David Shaver – 80lvNext Next post: UE4 How to Install Waveworks – Unreal Engine Forums Similar UE4 Audio Tutorial P3 – YouTube Crackdown is free, so you should really play Crackdown WebDev GameDevJS Weekly 349 GDD, Arwes, and digital stream Comments are welcome.Cancel reply Δ