The Quest for Very Wide Outlines. An Exploration of GPU Silhouette… | by Ben Golus | Jul, 2020 | Medium WildWeb| 25/07/2020| 0 Comments An Exploration of GPU Silhouette Rendering Source: The Quest for Very Wide Outlines. An Exploration of GPU Silhouette… | by Ben Golus | Jul, 2020 | Medium via https://www.jendrikillner.com/post/graphics-programming-weekly-issue-141/ Like this:Like Loading... Post navigation Previous Previous post: GPU Memory Aliasing. Overlapping GPU resources and saving… | by Pavlo Muratov | Jul, 2020 | Level Up CodingNext Next post: Improved Spotlight Culling for Clustered Forward Shading — JonManatee Similar Destiny 2: VFX Production Tips Weapon Art: Reference Study & Hard-Surface Modeling 80lvl Gaming Journalism Is COMPLETE GARBAGE, Mostly Anyway – YouTube Comments are welcome.Cancel reply Δ