Shadow of the Tomb Raider DXR Ray Tracing: Developer Interview + Performance Analysis – YouTube WildWeb| 09/04/2019| 0 Comments Shadow of the Tomb Raider DXR Ray Tracing: Developer Interview + Performance Analysis Watch this video on YouTube. via Shadow of the Tomb Raider DXR Ray Tracing: Developer Interview + Performance Analysis – YouTube Like this:Like Loading... Post navigation Previous Previous post: Falcon Age Swoops to PS4 and PS VR Tomorrow PlayStation.BlogNext Next post: No Man’s Sky: Grit – YouTube Similar UE4 Using vertex shaders to animate and reduce drawcalls – Unreal Engine Forums ArtStation – Bouncing ball VFX, Alex Vinogradov UE4 9 Fundamentals for Filmmaking – 80lv Comments are welcome.Cancel reply Δ