Reverse engineering the rendering of The Witcher 3, part 20 – light shafts – coding adventures WildWeb| 31/07/2020| 0 Comments Source: coding adventures: Reverse engineering the rendering of The Witcher 3, part 20 – light shafts Like this:Like Loading... Post navigation Previous Previous post: Vulkan RPi4 Status update 2020-07-31 – infapi00Next Next post: WebDev From 0 to glTF with WebGPU: The First Triangle Similar Unity GameDev Issue #58 – Game Dev Digest Sky Children of the Light Designing Social Play – GDC YouTube Assembly Learn x86-64 Part 0 – Setup and First Steps Comments are welcome.Cancel reply Δ