Jaap van Muijden from Guerrilla Games gave a talk at GDC and shared how the team created the GPU-based procedural system for Horizon: Zero Dawn.
Source : https://80.lv/articles/real-time-procedural-placement-in-horizon-zero-dawn
Jaap van Muijden from Guerrilla Games gave a talk at GDC and shared how the team created the GPU-based procedural system for Horizon: Zero Dawn.
Source : https://80.lv/articles/real-time-procedural-placement-in-horizon-zero-dawn