Ray Tracing Gems Free Ebook – High-Quality and Real-Time Rendering with DXR and Other APIs | Eric Haines | Apress WildWeb| 07/07/2019| 0 Comments Source: Ray Tracing Gems – High-Quality and Real-Time Rendering with DXR and Other APIs | Eric Haines | Apress Like this:Like Loading... Post navigation Previous Previous post: Physically Based Rendering: From Theory to ImplementationNext Next post: Disney’s Practical Guide to Path Tracing – YouTube Similar Game Jams, an agil-ish approach by Gianmarco Palma – Gamasutra Unity Mesh Simplifier – The Gamedev Guru Physically based shading references, at the end of 2019 | Light is beautiful Comments are welcome.Cancel reply Δ