Low-Level Shader Optimization for Next-Gen and DX11 – GDC Vault WildWeb| 02/02/2022| 0 Comments Source: GDC Vault – Low-Level Shader Optimization for Next-Gen and DX11 Like this:Like Loading... Post navigation Previous Previous post: Low-Level Thinking in High-Level Shading Languages – GDC VaultNext Next post: UE4 Simple Virtual HeightField Mesh Landscape Displacements Similar Are the ‘store wars’ really upon us? – Gamasutra Simon Carless Blog Pure CSS halftone portrait from .jpg source Old School Gamer Exclusive: Inside ‘LUNA: The Shadow Dust’ Old School Gamer Magazine Comments are welcome.Cancel reply Δ