Low-Level Shader Optimization for Next-Gen and DX11 – GDC Vault WildWeb| 02/02/2022| 0 Comments Source: GDC Vault – Low-Level Shader Optimization for Next-Gen and DX11 Like this:Like Loading... Post navigation Previous Previous post: Low-Level Thinking in High-Level Shading Languages – GDC VaultNext Next post: UE4 Simple Virtual HeightField Mesh Landscape Displacements Similar Free Platformer Kit – Kenney Jenifer OpenGL SDL Doom Fire VFX Comments are welcome.Cancel reply Δ