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Improved Spotlight Culling for Clustered Forward Shading — JonManatee

I’ve been fiddling a lot with tiled and clustered forward shading implementations in my work both professionally and personally. If you’re not familiar, there has been some work in the past few years to exploit modern GPU’s ability to handle dynamic loops to allow for a larger number of dynamic ligh

Source: Improved Spotlight Culling for Clustered Forward Shading — JonManatee

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