Jobye-Kyle Karmaker from Respawn Entertainment shared a bunch of useful information and tips on producing modular vegetation from scratch. It was a gamedev talk at Digital Dragons 2019.
Here’s some slides from the presentation:
Almost every slide has a detailed note that explains the things you’d see on the screen. At the end, there’s also a bunch of useful takeaways.
You can download the full presentation here (download the full 2GB .pptx and open with PowerPoint, won’t work with Google Slides)
Also, Jobye-Kyl kindly shared useful links that he referenced during the talk:
- Photoshop Blurred Edge-Padding Dilation script
- “Rendering the World of Far Cry 4” by Stephen McAuley
- “So…You Want to Sculpt Bark?” by Steven Oberman
- Ivy Growth 3DS Max Script
There should be a YouTube video posted by Digital Dragons eventually but, as for now, you can follow the artist to keep yourself updated:
Ornament Brushes/Alphas Vol.1 by Jonas Ronnegard is an Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO, NDO and more. There are 55 brushes and height/alpha maps, all 2048×2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.
© Egor for 80lvl, 2019. |
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Post tags: 3d art, environment art, environment design, environments, Game Design, game development, game industry, gamedev, Modular Environments
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Source : https://80.lv/articles/free-tutorial-approaching-modular-foliage-in-games/