Christoffer Ryrvall did a breakdown of his Castle Interior project: modeling in Blender, texturing in Substance Painter, scene assembly, and lighting.
Source: Creating a Castle Interior Scene: Blender to UE4 Workflow
Christoffer Ryrvall did a breakdown of his Castle Interior project: modeling in Blender, texturing in Substance Painter, scene assembly, and lighting.
Source: Creating a Castle Interior Scene: Blender to UE4 Workflow