UnrealCLR is a plugin which natively integrates .NET Core host into the Unreal Engine with the Common Language Runtime for direct execution of the managed code through user-driven blueprint pipelines to build a game logic using the full power of .NET facilities with engine API. It is open source and available on Github at https://github.com/nxrighthere/UnrealCLR.
- Host loading, integration, and management during the lifetime of the engine
- Dynamic loading, unloading, isolation, and dependency resolving of user assemblies at runtime
- On-the-fly access and execution of the managed functionality through blueprints
- Runtime exceptions handling and tracing
- Continuously evolving …