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Unity GameDev Digest Issue 66 – Growth Program, Behaviour Trees, and more | Game Dev Digest

Introducing the Game Growth program – Game Growth Program is an accelerator program for free-to-play indie games on mobile. By partnering with Unity, select indie developers get access to awesome tools plus a dedicated team of game operations experts. Unity covers the costs of acquiring new players and optimizing your game, and we share the revenue 50/50. Apply now on the Unity Dashboard. Unity 6 Software Practices to Keep, Shed, and Adopt in Unity – Below, I put a brief list of Software Engineering practices you should shed when starting with game development, those you should adopt, and those you should keep. Eyas’s Blog Level systems and character growth in RPG games – In this tutorial, we’re going to look at some potential implementations of growth systems functions in an RPG type of game. Behavior trees and the future of intelligent control – Shopping for AI solutions, we experimented with state machines, behavior trees and GOAP; this helped crystallize long standing intuitions about game logic and intelligent control. I discuss stateless vs stateful control and the key decisions which informed the design of our BT library. Thibaud de Souza Measuring Performance – This is the fourth tutorial in a series about learning the basics of working with Unity. It’s an introduction to measuring performance. We’ll also add the ability to morph from function one to another to our function library. The Dark Side Of Ray-Traced Ambient Occlusion (RTAO) – In this post, you will learn the magic behind Unity Ray-Traced Ambient Occlusion (RTAO). The Gamedev Guru Converting to DOTS – Made a little, greatly simplified, example of how you’d turn a piece of existing C# code to HPC# (aka #DOTS aka Burst compiled), with comments. Ivan Notaros How the Query system in Unity MARS does procedural layout – The Query system in Unity MARS simplifies the creation of augmented reality (AR) experiences that adapt to the real world around them. Based on constraints that you specify, it finds a way to lay out the scene in a given environment. Read on to learn more about how it works. Unity Jobs

Source: Issue #66 – Growth Program, Behaviour Trees, and more | Game Dev Digest


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