The clip below was put together pretty quickly using Unity’s built in timeline editor along with a custom Unity Shader Graph download. This editor is much quicker than manually stringing together a bunch of animations and making sure the timing is all lined up.For efficiency, the timeline is
Unity Dissolve Shader Graph – Big Rook Games
Inverse Dissolve Shader using Unity Shader Graph (HDRP/URP)
Watch this video on YouTube.