先程の #UE4 OutdoorMapping ですが、
— 3D人-3dnchu- CG情報ブログ (@ymt3d) October 27, 2020
やってることはかなりシンプルで、仮想平面に視差マップを組み合わせているだけです(地面)
それに空や雲、疑似フォグぽいのを入れ込んでます。
UE4標準搭載のノード「VirtualPlaneCoordinates」をベースに改造して作りました。#UE4Study pic.twitter.com/xg0v2tkmdM
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