Have a look at a guide from the Nitrogen channel on YouTube that shows a way you can recreate the Red Dead’s looting system inside Unreal. One of the best games of 2018 features a number of unique decisions that make it a masterpiece, so it’s really nice to recreate something from the Rockstar’s game yourself.
“Recently RDR2 (Red Dead Redemption 2) was released and one mechanic got my attention, that being looting enemies. So I decided to experiment a bit and try to recreate it. I managed to get a similar result so I decided to make a tutorial on that as well,” states the description. The video is quite thorough and detailed, so we’re sure you’ll figure out everything in no time.
Make sure to discuss the guide in the comments below and share other useful tricks.
Simple River Stones by Stan Brown is a procedural material for your environments fully made in Substance Designer. The package includes a fully commented and organized graph for study and customization.
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Post tags: 3d art, Game Design, gamedev, indiedev, Red Dead Redemption 2, UE4
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Source : https://80.lv/articles/ue4-guide-red-deads-looting-system/