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Tutorial: Using Procedural Foliage in Unreal Engine 4

Joe Garth has recently shared a new tutorial that goes over some of the procedural features in Unreal Engine. The artist showed how you can set up a huge scene and make everything work inside the engine.

“Learn the basics of Procedural Foliage placement in Unreal Engine 4 in this 40-minute tutorial,” states the description. The whole scene is covered in rocks, trees, and other small details that make it look so awesome. The thing here is that you need to be careful with your performance and Joe can help you with that.

You need the artist’s Brushify: Forest Pack to follow all the steps. The pack is available on Unreal Marketplace. Don’t forget to read our exclusive interview with the artist to learn more about his projects.

Make sure to discuss the tutorial in the comments below.

Simple River Stones by Stan Brown is a procedural material for your environments fully made in Substance Designer. The package includes a fully commented and organized graph for study and customization.

See the full description

Contact Stan Brown


© a.sergeev for 80lvl, 2019. | Permalink | 2 comments | Add to del.icio.us
Post tags: 3d art, Game Design, gamedev, indiedev, UE4, Unreal Engine

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