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RT The Bright Side of Ray-Traced Global Illumination – Gamasutra Ruben Torres Bonet Blog

Let’s get back to ray tracing with Unity global illumination. See what’s a better fit for you: baked GI, screen-space GI and ray-traced GI.

Source: Gamasutra: Ruben Torres Bonet’s Blog – The Bright Side of Ray-Traced Global Illumination

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