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GDC: Designing Path of Exile

Grinding Gear Games’ Path of Exile is a free-to-play success story which began as a modest story in 2013 and since then has been entertaining millions of active players every month. Want to learn about the development techniques behind the title? Don’t miss the Game Developers Conference in San Francisco next month then. As part of the GDC 2019 design talks Grinding Gear’s Chris Wilson will be hosting “Designing ‘Path of Exile’ To Be Played Forever“, which is basically an inside look at how Path was built. “He [Chris] will cover how to structure releases into seasons with predictable release dates and scope, how to re-use content for rapid development, how to use procedural generation to keep content from feeling stale, how to employ multiple overlapping axes of randomness for additional replayability, how to design deep gameplay systems that keep…

Sega’s Rieko Kodama to receive Pioneer Award at GDC 2019

Rieko Kodama is widely considered as the first lady of RPGs. Having worked with Sega for nearly 40 years now, Kodama has helped bring to life such series as Phantasy Star, Alex Kidd, and Skies of Arcadia. To say her work is classic is underselling it. For the 19th annual Game Developer’s Choice Awards, Kodama-san will be receiving the “Pioneer Award” for her contributions to the industry. In a statement given to Gamasutra, GDC’s general manager Katie Stern wrote, “After decades spent developing some of SEGA’s most indelible classics, Kodama-san could easily rest on her laurels, but instead has dedicated herself to creating games that transcend gender and generations to give us countless hours of joy. This award is a ‘thank you’ to Kodama-san and all creators who work so hard to achieve greatness.” The ceremony will be taking place on…