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Crafting a Japanese Fantasy Environment

Michał Baca talked about his Japanese Fantasy Environment made for the recent ArtStation Challenge: blockout, rock and vegetation workflows in ZBrush and 3ds Max, lighting in UE4. Introduction Hello, my name is Michał Baca, I’m Junior Environment Artist at People Can Fly from Poland. It has been a long time since my last article which was about my previous project (Cyberpunk City Alley). During the last year, I was working with a small team from Łódź, Poland called Render Cube Games, and I was working on their game called Monster League which is available on Steam early access. Now I just started working in People Can Fly as a Junior Environment Artist. Japanese Fantasy Environment First Stage: Idea, Reference, Blockout After my previous project, I decided that my next would be an…

Samurai Warrior: Character Breakdown

Yumi Batgerel did a breakdown of her Onna-Bugeish, a Japanese female warrior, made for the recent Artstation Challenge with ZBrush, Maya, and Photoshop and shared a bunch of useful tutorials and brushes. The project is based on the concept of . Yi. Introduction My name is Yumi Batgerel, I’m a 3D Character artist from the Netherlands. I have Mongolian roots and I was born and raised in Russia. I immigrated with my family to the Netherlands when I was 14 years old. In 2017, I became a graduate BA of Art and Technology at HKU, Utrecht School of Arts. Almost straightly after that, I started a job as a 3D Generalist for mobile games at Team 6 Game Studios. A few months before the Artstation Challenge, I decided to make a carrier change and develop myself further as a Character Artist. To be able to do that I decided…

Crafting a Woodland with Blender & Quixel

Chris Lambert prepared a detailed breakdown of his cozy environment It’ll Be Safe Here made with UE4, Blender, ZBrush, Quixel’s Megascans and Mixer, SpeedTree, and Substance Painter. Introduction Hello, my name is Chris Lambert and I’m an environment artist from Cornwall, England. A huge thank you to 80 Level for letting me show and talk about my project It’ll Be Safe Here! This was my first venture into full environment art and creating assets, previously I had only used Far Cry 5’s editor so this project was quite the learning curve and took around 4 months to complete. I’ll make sure to show all the embarrassing failures! My goal is to find a way into the gaming industry, and with that in mind, I wanted to use lots of different software solutions throughout this project so that I could broaden my knowledge and understanding of different workflows and how each software…

Western Self-Portrait: 3D Character Breakdown

Malte Sturm did a detailed breakdown of his western self-portrait created with several tools and animated with Mixamo, and shared helpful information about texturing and face sculpting he has learned from personal experience. Introduction My name is Malte Sturm. I live in Hamburg, Germany and work as 3D Artist at a video-game company. My job there includes creating a wide variety of assets, but mostly spaceships. My next goal is to work as Character artist for games. Like many of you, I started with 3D because I was in awe of games like Morrowind and countless others. Immersion has always been a big part of the fascination I had for games and 3D was a way for me to put all that into something I created on my own. Wild West Self-Portrait Idea I have…