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Hoa: Using Ghibli Style for an Adventure in Unity

The leader of the Hoa team was kind enough to talk about the way they’re using the Ghibli style and mixing different elements to build a marvelous game in Unity. Introduction Our team consists of graduates from universities in Singapore (NTU and NUS). Currently, we have 4 members: 2 artists and 2 programmers. We are going to add another programmer and a composer to our lineup soon. All our members have a full time job, and work part time on Hoa in our spare time. Hoa is the first big project for all members of our team. Only me, Ryo, the team leader, have experience working in the game industry prior to this. Hoa started as my side project while working as an artist in the university’s gamelab. As the scale of the game slowly got bigger, I started recruiting friends…

PNG Export in UE4

Go grab this free tool for Unreal that adds support for exporting PNG files from textures in the content browser. Technical Details Features: Supports Gray and RGB(A) Formats Supports 8-bit and 16-bit Full source included. Lightweight Code Modules:     ST_ExportPNGEditor [Editor – 2 Classes] Please note that the tool supports all development platforms. You can learn more here. Get the tool Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically! Check the full feature list Contact VEA Games © a.sergeev for 80lvl, 2019. | Permalink | No comment | Add to del.icio.us Post tags: 3d art, Epic Games, Game Design, gamedev, indiedev, UE4, Unreal Engine Feed enhanced…