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GDC: Designing Path of Exile

Grinding Gear Games’ Path of Exile is a free-to-play success story which began as a modest story in 2013 and since then has been entertaining millions of active players every month. Want to learn about the development techniques behind the title? Don’t miss the Game Developers Conference in San Francisco next month then. As part of the GDC 2019 design talks Grinding Gear’s Chris Wilson will be hosting “Designing ‘Path of Exile’ To Be Played Forever“, which is basically an inside look at how Path was built. “He [Chris] will cover how to structure releases into seasons with predictable release dates and scope, how to re-use content for rapid development, how to use procedural generation to keep content from feeling stale, how to employ multiple overlapping axes of randomness for additional replayability, how to design deep gameplay systems that keep…

Free Particle Toolkit for UE4

Don’t miss this chance to grab Particle Toolkit by Luos for free. It features a number of meshes, noise textures, material functions, vector fields and more for your VFX projects. It also comes with 67 example particles. Basically, the pack is a nice toolbox filled with all kinds of great content to create particles with. Contains: 67 Particle effects 200 textures that can be used for a variety of effects 11 flip-books 9 gradients 23 masks 38 RGB Channel Noise Textures 45 Normal maps for UV distortion 30 gray-scale noise textures 50+ textures of the random variety (sprites, noise, normal, detail, etc.) You can learn more here. Please note that not all the effects might be used in games as…

Environment Building in Unigine

Alexander Kolyasa and Mark Kassikhin were kind enough to share a detailed breakdown of their astonishing Racer’s Shelter created in Unigine: working with references, advantages of the engine, modeling, texturing, setting up lighting, and more. Introduction Alexander: My name is Alexander Kolyasa, I’m 26 and I have the education of an architect. It’s where I got my first bits of knowledge about 3d. I got a bachelor degree, but I realized, that games are much more interesting for me. And in 2014 I got my first job at a small local game dev studio. However, I didn’t know anything about UVs, texturing or retopology at that time. As expected, I was expelled from the further education in my academy because I started going to work and not to classes, but I don’t regret that as I’ve found my passion! And now, for almost 5…