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Crafting a Woodland with Blender & Quixel

Chris Lambert prepared a detailed breakdown of his cozy environment It’ll Be Safe Here made with UE4, Blender, ZBrush, Quixel’s Megascans and Mixer, SpeedTree, and Substance Painter. Introduction Hello, my name is Chris Lambert and I’m an environment artist from Cornwall, England. A huge thank you to 80 Level for letting me show and talk about my project It’ll Be Safe Here! This was my first venture into full environment art and creating assets, previously I had only used Far Cry 5’s editor so this project was quite the learning curve and took around 4 months to complete. I’ll make sure to show all the embarrassing failures! My goal is to find a way into the gaming industry, and with that in mind, I wanted to use lots of different software solutions throughout this project so that I could broaden my knowledge and understanding of different workflows and how each software…

Weapon Production: Building, Texturing, Lighting

Patrick Sutton shared his thoughts on the weapon production: building, texturing, and lighting workflows, weapons for games and what they sometimes lack. Introduction Hi there! I’m Patrick Sutton, and I work at 343 Industries as an Environment Artist. I shipped Halo 5 at my current job, and before that, I was an outsourcer at Liquid Development, where I worked extensively on Firefall and contributed to a few other projects including Halo 4 and Wildstar. I’ve been modeling for 18 years, 8 of them professionally. I started out making levels and guns for Half-Life and continued modding more games as they came out, such as Morrowind and Fallout 3. I am entirely self-taught, as there weren’t a whole lot of resources out there for a 13-year-old at the time, and I didn’t realize there were online communities for people who did what…

Western Self-Portrait: 3D Character Breakdown

Malte Sturm did a detailed breakdown of his western self-portrait created with several tools and animated with Mixamo, and shared helpful information about texturing and face sculpting he has learned from personal experience. Introduction My name is Malte Sturm. I live in Hamburg, Germany and work as 3D Artist at a video-game company. My job there includes creating a wide variety of assets, but mostly spaceships. My next goal is to work as Character artist for games. Like many of you, I started with 3D because I was in awe of games like Morrowind and countless others. Immersion has always been a big part of the fascination I had for games and 3D was a way for me to put all that into something I created on my own. Wild West Self-Portrait Idea I have…

Outside Link’s House: 3D Scene Breakdown

Joseph Burgan gave a huge talk on his Zelda: Twilight Princess fanart scene Outside Link’s House: prop & tree production, various materials workflows, use of Megascans, struggles, experience with a Game Arts Institute Bootcamp and more. Introduction Hello. My name’s Joseph Burgan, and I grew up in a little town called Colne in Lancashire, England, but have been living in Utah, USA, with my family since 2009. I’m a music theory geek, a video game enthusiast, and I love to create 3D video game art. I currently work at Epic Games now as a Junior Environment Artist on a contract, which they’re treating as an internship since this is my first job in the industry. I live and breathe video games and their creation, and I’d be a happy man if I could work hard on video game art for the rest of my life! Path into…

UE4 Scene: Materials, Lighting, Water

Sam Delfanti talked about his UE4 scene inspired by God of War: the use of Megascans, material production, lighting & water. Introduction My name is Sam Delfanti and I am an Environment Artist from Marin County, California. I graduated from Pratt Institute in 2015 with a Bachelors in 3D Animation and am currently working as a 3D Generalist at Virtualitics in Pasadena California. At Virtualitics, I work creating Virtual Reality environments, props, and effects using Maya, Substance Painter, and Unity. The entirety of my career has been within the VR industry beginning back in 2017. I have worked for other companies such as Disney Interactive and 3D Live // AXO. Underneath Reference This scene started not like my most personal scenes I create as I had a strong concept from the beginning. I have always loved the works…

cpmemu – a CP/M emulator for Raspberry Pi #PiDay #RaspberryPi #VintageComputing #RetroComputing @Raspberry_Pi

CP/M, originally standing for Control Program/Monitor and later Control Program for Microcomputers, is a mass-market operating system created in 1974 for Intel 8080/85-based microcomputers by Gary Kildall of Digital Research, Inc. Initially confined to single-tasking on 8-bit processors and no more than 64 kilobytes of memory, later versions of CP/M added multi-user variations and were migrated to 16-bit processors.Arguably, we came close to having CP/M instead of MS-DOS dominate computing on PCs. But Microsoft got the contract for PC-DOS from IBM and the rest is history.Some very cutting edge software was on CP/M including Wordstar, dBaseII and Supercalc.You can run your own version of CP/M using an affordable Raspberry Pi. There seems to be variants out there, but cpumem appears to be a great choice.CPMemu is a CP/M 2.2 emulator running on the Raspberry Pi and on other Linux systems. On the Raspberry Pi CPMemu can be used as a bare metal solution based on the Circle environment….

Making a Pac Man Themed Multicade Mame Cabinet

Making Stuff shared this video on Youtube! In this video we will make a Pac Man themed, table top multicade or also know as a bartop arcade or mame cabinet. See more!Each Friday is PiDay here at Adafruit! Be sure to check out our posts, tutorials and new Raspberry Pi related products. Adafruit has the largest and best selection of Raspberry Pi accessories and all the code & tutorials to get you up and running in no time!

Nvidia’s low Turing GPU sales a “real punch in the gut” and its stock is plummeting

Nvidia has admitted its Turing GPUs are off to a slow start and is currently trading 14% down after bearing all in a telling press release. The green team has now updated its financial outlook for Q4, swiftly chopping $500 million off its revenue as it reevaluates its guidance for the quarter from $2.7 billion to $2.2 billion. It’s all down to poor gaming and data centre revenue, its core business, which fell massively short of what Nvidia was expecting. Excess mid-range channel inventory – or simply too many GTX 1060s – has been a bug bear for the company every since cryptocurrency took a turn for the worst and kicked the proverbial bucket. Nvidia expects this to deplete by, at the latest, April. But that’s not the only issue the green team’s facing. The drop off in demand from the…

Love The Sega Ages Range? Then 8Bitdo Has Made Your Dream Controller

As well as a new Retro Receiver for the Genesis / Mega Drive.If you’ve been loving Sonic and Thunder Force IV on your Switch lately, you might be interested to learn that 8Bitdo – makers of many a fine controller – are releasing a Sega-inspired pad which will no doubt become the interface of your dreams.Based on the design of the fantastic 6-button Genesis / Mega Drive pad, the M30 isn’t a ‘new’ product as such – we already know it’s launching alongside the forthcoming Analogue Mega Sg – but the confirmation that this pad is also compatible with Switch is welcome.Read the full article on nintendolife.com

Linux Mint 19.1: A sneaky popular distro skips upheaval, offers small upgrades

Enlarge / Cinnamon 4.0’s new look in Linux Mint 19.1 (credit: Scott Gilbertson) While Ubuntu and Red Hat grabbed most of the Linux headlines last year, Linux Mint, once the darling of the tech press, had a relatively quiet year. Perhaps that’s understandable with IBM buying Red Hat and Canonical moving back to the GNOME desktop. For the most part Linux Mint and its developers seemed to keep their heads down, working away while others enjoyed the limelight. Still, the Linux Mint team did churn out version 19, which brought the distro up to the Ubuntu 18.04 base. While the new release may not have garnered mass attention, and probably isn’t anyone’s top pick for “the cloud,” Linux Mint nevertheless remains the distro I see most frequently in the real world. When I watch a Linux tutorial or screen…